Input element per Touch #E

Commands to create touch input elements like menus, SpinBoxes or ComboBoxes.

The functions around the PictureBox are available from firmware V1.2.


Menu

Define styles for menu

(Input Menu Styles)

#EMS

Obj-ID, MenuDirection, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Icon, "Note string"

Define entries for menu

(Input Menu Define)

#EMD

Obj-ID, ItemNumber, "Entry"

Assign icon to menu entry

(Input Menu Icons)

#EMI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

Enable/Disable menu entry

(Input Menu Enable)

#EME

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

Check/Uncheck menu entry

(Input Menu Check)

#EMC

Obj-ID, Check, ItemNumber, ItemNumber2, ... ItemNumberN

Place and show menu

(Input Menu Place)

#EMP

Obj-ID, x, y, Anchor, Radius(0), BorderX(0), BorderY(0), Time(0)

Select menu entry

(Input Menu choOse)

#EMO

Obj-ID, ItemNumber

ComboBox

Define styles for ComboBox

(Input Comobox Styles)

#ECS

Obj-ID, ComboBoxDirection, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Scrollbar, "Note string"

Define entries for ComboBox

(Input Comobox Define)

#ECD

Obj-ID, "Entries"

Obj-ID, "Formatted string"; StartValue, EndValue

Add entries for ComboBox

(Input Comobox Add)

#ECA

Obj-ID, "Entries"

Obj-ID, "Formatted string"; StartValue, EndValue

Assign icon to ComboBox entry

(Input Comobox Icons)

#ECI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

Enable/ Disable ComboBox entry

(Input Comobox Enable)

#ECE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

Place and show ComboBox

(Input Comobox Place)

#ECP

Obj-ID, x, y, Anchor, Radius(0), Width(0), VisiableEntries(0), BorderX(0),BorderY(0), Time(0)

Select ComboBox entry

(Input Comobox choOse)

#ECO

Obj-ID, ItemNumber

SpinBox

Define styles for SpinBox

(Input Spinbox Styles)

#ESS

Obj-ID, RollingBehaviour, TextStyle-No., DrawStyle-No. Background, DrawStyle-Nr. Selection, "Note string"

Define entries for SpinBox

(Input Spinbox Define)

#ESD

Obj-ID, Box-Nr, "Entries"

Obj-ID, Box-Nr, "Formatted string"; StartValue, EndValue

Add entries for SpinBox

(Input Spinbox Add)

#ESA

Obj-ID, Box-Nr, "Entries"

Obj-ID, Box-Nr, "Formatted string"; StartValue, EndValue

Assign icon to SpinBox entry

(Input Spinbox Icons)

#ESI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

Enable/Disable SpinBox entry

(Input Spinbox Enable)

#ESE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

Place and show SpinBox

(Input Spinbox Place)

#ESP

Obj-ID, x, y, Anchor, Radius, Width, VisiableEntries, BorderX(0), Distance(0)

Select SpinBox entry

(Input Spinbox choOse)

#ESO

Obj-ID, ItemNumber

PictureBox

Define styles for PictureBox

(Input PictureBox Styles)

#EPS

Obj-ID, Type, Iconanchor, Textanchor, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Scrollbar, <Soundfilei>

Define entries for PictureBox

(Input PictureBox Define)

#EPD

Obj-ID, Width, Height, <Iconname>, Label; <Iconname2>, Label2;...<IconnameN>, LabelN;

Add entries to PictureBox

(Input PictureBox Add)

#EPA

Obj-ID, <Iconname>, Label; <Iconname2>, Label2;...<IconnameN>, LabelN;

Enable/Disable PictureBox entry

(Input PictureBox Enable)

#EPE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

Place and show PictureBox

(Input PictureBox Place)

#EPP

Obj-ID, x, y, Anchor, Radius, ScrollbarWidth, VisibleEntries, DistanceX, DistanceY, Time(0)

PictureBox-Eintrag selektieren

(Input PictureBox choOse)

#EPO

Obj-ID, ItemNumber

Menu

...

#EMS 1,0,4,1,5,17

#EMD 1,0,"Menu 1||Menu 2||Menu 3";

#EMD 1,1,"Entry 1|Entry 2|Entry 3";

#EMD 1,769,"Subentry 1|Subentry 2";

#EMP 1,0,271,1,5,5,5,10

...


Define styles for menu

#EMS

Obj-ID, MenuDirection, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Icon, "Note string"

The command determines the appearance of the menu. Three DrawStyles are required. The background of the menu (DrawStyle-No. Background), the appearance of the selected entry (DrawStyle-No. Selection) and the background of the icon (DrawStyle-No. Icon) are defined. The structure is described in more detail in the subsection DrawStyle. The appearance of the character string is determined with the TextStyle (TextStyle No.). This is explained in more detail in the TextStyle subsection. The direction in which the menu is pulled-down is also set (MenuDirection).


MenuDirection


0

1

2

3

4

5

6

7

Direction

bottom/right

top/right

bottom/left

top/left

bottom/right

top/right

bottom/left

top/left


normal

save space




Finally, the parameter "Note string" can optionally be set. This specifies the note string to be played, while pressing.


Define entries for menu

#EMD

Obj-ID, ItemNumber, "Entry"

The command adds sub-menus to the parent object. The main menu has the ItemNumber 0, the main menu entries $ 01 - $ FF. The submenu entries are assigned with the next higher byte (e.g. $ 0301 assigns further subentries to the third entry of the first menu entry).

ItemNummer

Main menu 1

$01

Main menu 2

$02

Main menu 3

$03

...

Menu 1

$01 01




Menu 2

$02 01




Menu 3

$03 01

Sub-menu 1

$01 03 01



...

Sub-menu 2

$02 03 01





...




The individual entries are displayed as a string ("Entry") with a pipe '|' handed over separately. A double pipe '||' adds a hyphen / separator.


Assign icon to menu entry

#EMI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

An icon can be assigned to each entry (ItemNumber) <Iconname>. In order for an icon to be assigned, the entry must already exist.

...

#EMI 1,$0301,<P:picture/EA.epg>

...

...

#EMI 1,$0301,"EA";

...


Enable/Disable menu entry

#EME

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

The command activates/deactivates an entry (ItemNummer). If an entry is deactivated, it cannot be selected by touch. By default, all entries are active.

Enable

0

Disable

1

Enable

2

Toggle

...

#EME 1,0,$0301

...


Check/Uncheck menu entry

#EMC

Obj-ID, Check, ItemNumber, ItemNumber2, ... ItemNumberN

The command selects / deselects an entry (ItemNummer). A check mark is displayed visually. No entry is selected by default.

Check

0

Deselect

1

Select

2

Toggle

...

#EMC 1,1,$0301

...


Place and show menu

#EMP

Obj-ID, x, y, Anchor, Radius(0), BorderX(0), BorderY(0), Time(0)

The menu defined with the commands #EMS and #EMD is placed with the given Anchor at x, y. The Radius parameter gives the corner rounding. With the two optional parameters (BorderX and BorderY) the distance of the text to the edge of the menu is specified. With the parameter Time the opening / closing of the menu can be animated in 1/100s.


Select menu entry

#EMO

Obj-ID, ItemNumber

The command selects an entry (ItemNummer).


ComboBox

...

#ECS 1,0,6,1,5,5

#ECD 1,"Entry %02d";1,6

#ECP 1,0,271,1,5,0,3,5,5,10

#ECO 1,4

...


Define styles for ComboBox

#ECS

Obj-ID, ComboBoxDirection, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Scrollbar, "Note string"

The command defines the appearance of the ComboBox. Three DrawStyles are required. The background of the ComboBox (DrawStyle-No. Background), the appearance of the selected entry (DrawStyle-No. Selection) and the the scrollbar (DrawStyle No. Scrollbar) are defined. The structure is described in more detail in the subsection DrawStyle. The appearance of the character string is determined with the TextStyle (TextStyle No.). This is explained in more detail in the TextStyle subsection. The direction in which the ComboBox is pulled-down is also set (ComboBoxDirection).

ComboBoxDirection

0

Down

1

Up

Finally, the parameter "Note string" can optionally be set. This specifies the note string to be played, while pressing.


Define entries for ComboBox

#ECD

Obj-ID, "Entries"

Obj-ID, "Formatted string"; StartValue, EndValue

There are two ways to transfer the ComboBox entries:


  1. The individual entries are displayed as a string ("Entries") with a pipe '|' passed separately (e.g. "Entry1|Entry2|Entry3";)
  2. The individual entries are transferred as a format string with start and end values (e.g. "Entry %d";1,3)


Add entries for ComboBox (from V1.3)

#ECA

Obj-ID, "Entries"

Obj-ID, "Formatted string"; StartValue, EndValue

The command adds entries to an existing ComboBox.

There are two ways to transfer the ComboBox entries:


  1. The individual entries are displayed as a string ("Entries") with a pipe '|' passed separately (e.g. "Entry1|Entry2|Entry3";)
  2. The individual entries are transferred as a format string with start and end values (e.g. "Entry %d";1,3)


Assign icon to ComboBox entry

#ECI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

An icon can be assigned to each entry (ItemNumber) <Iconname>. The entry must already exist.

...

#ECI 1,3,<P:picture/EA.epg>

...

...

#ECI 1,3,"EA";

...


Enable/ Disable ComboBox entry

#ECE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

The command activates / deactivates an entry (ItemNumber). If an entry is deactivated, it cannot be selected by touch. By default, all entries are active.

Enable

0

Disable

1

Enable

2

Toggle

...

#ECE 1,0,3

...


Place and show ComboBox

#ECP

Obj-ID, x, y, Anchor, Radius(0), Width(0), VisiableEntries(0), BorderX(0),BorderY(0), Time(0)

The ComboBox defined with the commands #ECS and #ECD is placed in with the given Anchor at x, y. The Radius parameter gives the corner rounding. Width indicates the width of the box in pixels. If width = 0, the width of the box is automatically determined based on the widest entry. The parameter VisibleEntries defines the number of visible entries (VisibleEntries = 0: all entries visible). With the two optional parameters (BorderX and BorderY) the distance of the text to the edge of the menu can be specified. With the parameter Time the opening / closing of the ComboBox can be animated in 1/100s.


Select ComboBox entry

#ECO

Obj-ID, ItemNumber

The command selects an entry (ItemNumber).


SpinBox

...

#ESS 1,0,4,1,5

#ESD 1,1,"Item %02d";1,6

#ESD 1,2,"Item %02d";1,6

#ESP 1,20,20,7,5,0,5,5,10

#ESO 1,$0400

...


Define styles for SpinBox

#ESS

Obj-ID, RollingBehaviour, TextStyle-No., DrawStyle-No. Background, DrawStyle-Nr. Selection, "Note string"

The command defines the appearance of the SpinBox. Two DrawStyles are required. The background of the SpinBox (DrawStyle-No. Background) and the appearance of the selected entry (DrawStyle-No. Selection) are defined. The structure is described in more detail in the DrawStyle subsection. The appearance of the character string is determined with the TextStyle (TextStyle-No.). This is explained in more detail in the TextStyle subsection. The RollingBehavior position of the selection frame of the SpinBox is also defined here:



RollingBehaiviour


0

1

2

3

RollingBehaiviour

Endless

With stop

Endless

With stop

Selection frame

Behind the text

Before the text


Finally, the parameter "Note string" can optionally be set. This specifies the note string to be played, while pressing.


Define entries for SpinBox

#ESD

Obj-ID, Box-Nr, "Entries"

Obj-ID, Box-Nr, "Formatted string"; StartValue, EndValue

Eine SpinBox kann bis zu 4 untergeordnete Boxen besitzen. Der Parameter Box-Nr. gibt die aktuelle Box an.

Es gibt zwei Möglichkeiten die Einträge der SpinBox zu übergeben:


A SpinBox can have up to 4 subordinate boxes. The parameter Box-No. indicates the current box.

There are two ways to transfer the entries of the SpinBox:


  1. The individual entries are displayed as a string ("Entries") with a pipe '|' passed separately (e.g. "Entry1|Entry2|Entry3";)
  2. The individual entries are transferred as a format string with start and end values (e.g. "Entry %d";1,3)


Add entries for SpinBox (from V1.3)

#ESA

Obj-ID, Box-Nr, "Entries"

Obj-ID, Box-Nr, "Formatted string"; StartValue, EndValue

The command adds entries to an existing SpinBox.

A SpinBox can have up to 4 subordinate boxes. The parameter Box-No. indicates the current box.

There are two ways to transfer the entries of the SpinBox:


  1. The individual entries are displayed as a string ("Entries") with a pipe '|' passed separately (e.g. "Entry1|Entry2|Entry3";)
  2. The individual entries are transferred as a format string with start and end values (e.g. "Entry %d";1,3)


Assign icon to SpinBox entry

#ESI

Obj-ID, ItemNumber, <Iconname>, ItemNumber2, <Iconname2>, ... ItemNumberN, <IconnameN>

An icon can be assigned to each entry <Iconname>. To assign an icon, the entry must already exist.

ItemNumber is composed as follows:


ItemNummer


Box 1

Box 2

Box 3

Box 4

Item 1

$01

$01 00

$01 00 00

$01 00 00 00

Item 2

$02

$02 00

$02 00 00

$02 00 00 00

Item 3

$03

$03 00

$03 00 00

$03 00 00 00

...





...

#ESI 1,$0200,<P:picture/EA.epg>

...

...

#ESI 1,$0200,"EA";

...


Enable/Disable SpinBox entry

#ESE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

The command activates / deactivates an entry (ItemNumber). If an entry is deactivated, it cannot be selected by touch. By default, all entries are active.

Enable

0

Disable

1

Enable

2

Toggle

...

#ESE 1,0,$0200

...


Place and show SpinBox

#ESP

Obj-ID, x, y, Anchor, Radius, Width, VisiableEntries, BorderX(0), Distance(0)

The SpinBox defined with the commands #ESS and #ESD is placed with the given Anchor at x, y. The Radius parameter gives the corner rounding. Width indicates the width of the box in pixels. If width = 0, the width of the box is automatically determined based on the widest entry.

The parameter VisibleEntries defines the upper count of entries to be displayed (example above: 2). Attention: if there are less entries than (2*VisibleEntries+1), then height of SpinBox will be reduced automatically. BorderX specifies the distance between the entry and the box edge and the icon. Distance defines the distance of the boxes within the SpinBox group.


Select SpinBox entry

#ESO

Obj-ID, ItemNumber

The command selects an entry (ItemNumber).

PictureBox

...

#EPS 1,768,8,2,6,22,21,20

#EPD 1,40,40

#EPA 1,<P:picture/Calendar.evg> "Calendar"

#EPA 1,<P:picture/Hardware.evg> "Hardware"

#EPA 1,<P:picture/Open.evg> "Open"

#EPA 1,<P:picture/Cancel.evg> "Cancel"

#EPA 1,<P:picture/Save.evg> "Save"

#EPA 1,<P:picture/Options.evg> "Options"

#EPP 1,240,136,5,5,-10,3,3,5,10

...

For the creation of the PictureBox we recommend the use of our SoftwareTool uniTFTDesigner.


Define styles for PictureBox (from V1.2)

#EPS

Obj-ID, Type, Iconanchor, Textanchor, TextStyle-No., DrawStyle-No. Background, DrawStyle-No. Selection, DrawStyle-No. Scrollbar, <Soundfilei>

The command sets the appearance of the PictureBox. Three DrawStyles are required. The background of the PictreBox (DrawStyle-No. Background), the appearance of the selected entry (DrawStyle-No. Selection) and the scrollbar (DrawStyle No. Scrollbar) are defined. The structure is described in more detail in the subsection DrawStyle. The appearance of the label is determined with the TextStyle (TextStyle No.). This is explained in more detail in the TextStyle subsection. The second parameter Type specifies the alignment and scrolling behaviour. The touch hysteresis can be specified in the HighByte, i.e. how many pixels shift are needed until a shift is actually recognized, a value of 3 is useful by default.

Typ

0

Entry wise scrolling horizontal

2

fine scrolling horizontal

1

Entry wise scrolling vertical

3

fine scrolling vertical

Both anchors Iconanchor and Textanchor specify the alignment of text image.

Finally, the parameter <Soundfile> can optionally be transferred. This specifies the path to the sound file (*.esd) that is played when an entry is selected.


Define entries for PictureBox (from V1.2)

#EPD

Obj-ID, Width, Height, <Iconname>, Label; <Iconname2>, Label2;...<IconnameN>, LabelN;


This command sets the icon size for all entries with the width and height parameters in pixels. Optionally, icons and their labels can be specified.


Add entries to PictureBox (from V1.2)

#EPA

Obj-ID, <Iconname>, Label; <Iconname2>, Label2;...<IconnameN>, LabelN;


This command can be used to add another entry. It is possible to specify an empty path or an empty label string if you do not want an icon / label for this entry.


Enable/ Disable PictureBox entry (from V1.2)

#EPE

Obj-ID, Enable, ItemNumber, ItemNumber2, ... ItemNumberN

The command activates / deactivates an entry (ItemNumber). If an entry is deactivated, it cannot be selected by touch. By default, all entries are active.

Enable

0

Disable

1

Enable

2

Toggle

...

#EPE 1,0,2

...


Place and show PictureBox (from V1.2)

#EPP

Obj-ID, x, y, Anchor, Radius, ScrollbarWidth, VisibleEntries, DistanceX, DistanceY, Time(0)

The PictureBox defined with the commands #EPSand #EPD is placed in with the given Anchor at x, y. The Radius parameter gives the corner rounding. ScrollbarWidth specifies in pixels the width of the scrollbar. The width +256 changes the position of the scrollbar to the left or top. If the value is negative, no line is present as a separator between the box and the scroll area. The VisibleEntries parameter defines the number of visible entries. The two parameters (DistanceX and DistanceY) can be used to specify the distance of the entry to the edge of the box and below the individual entries. The parameter Time can be used to define the scrolling speed to a programmatically selected new entry.


Select PictureBox entry (from V1.2)

#EPO

Obj-ID, ItemNumber

The command selects a new entry (ItemNumber).