Pictures / vector graphics #P

Command group to display pictures. We recommend the use of vector graphics, as the presentation is fast and lossless. The design software uniTFTDesigner automatically converts the data into the correct internal format. The design software uniTFTDesigner allows to use following filetypes/graphic formats: png, bmp, jpg, jpeg, tga, gif, g16, svg, svgz.

If uniTFTDesigner is not used, those files can be converted by EAconvert.exe (directory \Simulator_and_Tools) (-> evg, epg, epa). Windows BMP files are supported natively (1-, 4-, 8-, 16- and 24- bit, no RLE compression).

Place picture

(Picture Place)

#PPP

Obj-ID, <Name>, y, y, Anchor(1), Width(0), Height (0), Angle (0)

Change animation parameters

(Picture change)

#PPA

Obj-ID, AnimationType(0), Time, Image-No.

Place video image

(Picture Video Place)

#PVP

Obj-ID, x, y, Anchor(1),  Width(0), Height(0), Angle(0)

Load and place image via serial interface

(Picture Interface Place)

#PIP

Obj-ID, Binary data; x(0), y(y-Resolution -1),Anchor(1), Width (0), Height(0), Angle (0)


Place picture

#PPP

Obj-ID, <Name>, y, y, Anchor(1), Width(0), Height (0), Angle (0)

With the command, a image (<Name>) with the given Anchor is placed at position x, y. If Width = 0 and Height = 0, the original size of the image is adopted. If only one of the two parameters is 0, the image is scaled proportionally to the other. The further optional parameter Angle specifies the rotation of the image. If an animation is placed, it will be executed cyclically.

...

#PPP 1,<P:picture/Logo.evg>,20,20,7,300

...

...

#PPP 1,"Logo";20,20,7,300

...


Change animation parameters

#PPA

Obj-ID, AnimationType(0), Time, Image-No.

The command changes an existing image animation. The two parameters Time and Image-No. are only considered if the AnimationType is 7. The animation then runs in the specified time (time in 1 / 100s) up to the picture number. The time between the pictures is recalculated. The following animation types can be selected:

AnimationType

1

Cyclic

2

Cyclic backward

3

Ping Pong

4

Ping Pong backward

5

Single shot

6

Single shot backwards

7

Goto


Place Video image

#PVP

Obj-ID, x, y, Anchor(1),  Width(0), Height(0), Angle(0)

The command places a video image with the given Anchor at the position x, y. If Width =0 and Height  =0 are transferred, the original size of the video image is adopted. If only one of the two parameters is 0, the video image is scaled proportionally to the other. The video input is parameterized with the command #HVB.



Load and place image via serial interface (from V1.3, *.bmp from V1.7)

#PIP

Obj-ID, Binary data; x(0), y(y-Resolution -1),Anchor(1), Width (0), Height(0), Angle (0)

The command displays an image. For this purpose, the data is transmitted in binary format via the serial interface in *.bmp, *.epg or * .evg format and is placed analogously to the #PPP command. Windows BMP files are supported natively (1-, 4-, 8-, 16- and 24- bit, no RLE compression).