Language Editor
The uniTFTDesigner supports multi-language of the EA uniTFTs-Series. In the language editor (Project -> Language Editor) multiple languages and KeyNames can be defined together with the corresponding translation. The file (Language.csv) containing the data can be found in the data folder of the project. You can use the file to hire a translation agency.. Attention: Microsoft Excel cannot handle CSV files that contain uni codes. So be sure to edit with LibreOffice or other tools. |
1. Define KeyNames in Language Editor (F10) |
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2. To use multiple languages together with objects (e.g. Text, Button, SpinBox, …) the property "Language" need to be activated in the object editor. |
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3. Now the KeyName can be selected and is translated during runtime to the set language. |
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4. Select a default language in the Object editor of the project |